Toys. Video games. Portable music players. Kawaii characters. Anime. When it comes to modern pop culture, we¡¯ve all turned Japanese.

That¡¯s the contention of the new book ¡°Pure Invention: How Japan¡¯s Pop Culture Conquered the World¡± by Matt Alt. It¡¯s an exploration of how key Japanese exports have influenced the wider world¡¯s perception of the country ¡ª and infused the world with a bit of ¡°Japaneseness¡± at the same time.

Pure Invention: How Japan¡¯s Pop Culture Conquered the World, by Matt Alt 368 pages CROWN
¡°It occurred to me that Japan is a country that has a lot of cultural pull, but there had never been a book that tried to qualify it,¡± says Alt, a native of the Washington, D.C. area (and occasional contributor to The Japan Times) who has lived in Tokyo since 2003.

To go about qualifying Japan¡¯s pop cultural pull, Alt turned to some of the country¡¯s most iconic inventions, from the Walkman to the Game Boy to Hello Kitty. To warrant inclusion, each had to satisfy what Alt calls the ¡°three ins¡±: inescapable, influential and inessential. In other words, no Toyota cars or instant ramen: The products had to be something you wanted, not needed.